Ben Gonshaw: Digital Media Theorist & Game Design Consultant
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SKILLS SUMMARY
KEY INFORMATION Ben has 7 years’ experience in the industry, 6 in a design role. The average total time spent in the industry is 5.4 years according to the IGDA. Ben has acquired many skills during this time including a practical understanding of the development process from the initial concept through to gold master. Critically Ben retains a huge passion for games, technology and the theory behind it, allowing him to spread an infectious enthusiasm for the project throughout his work and the team’s.
HIgh Level Design
- Proven ability to identify game flow, level flow and minute-by-minute interactions
- Creation of flow charts and documentation to represent the design
- Effective communication to share the game’s vision with the rest of the team
- Flexibility and eagerness to alter the design to improve the product and to meet production requirements
Professional Design Ethos
- Works closely with producers and other leads to create a workable development schedule that fulfils the design goals within the technology and budget
- Accounts for design and technology dependencies, aiding the producer to include a minimum set of visible features in each milestone
- Manages junior designers to ensure a consistent quality level and high work output that matches the overall design vision
- Maintains close, relaxed relationships with staff at all levels but is able to discipline effectively as necessary
Understanding of Game Mechanics
- A deep understanding of game mechanics
- Able to create new game mechanics or alter existing ones to solve issues or to enhance a product
- 6 year's experience of realising game mechanics in products: understanding what they mean for gameplay and level design and how they can be used to create product
Level Building
- Leveraging the knowledge of what makes playable games to create environments and experiences that are satisfying and accessible
Gameplay Tweaking
- Building on the previous skills to hone existing assets to improve the quality of the product
- Methodical testing background helps to accomplish this
Concept Design
- Producing original IP
- Creating fun game designs from existing IP that are achievable and value for money
- Writing high quality pitch documentation, often within short time frames
- Thinking through a concept to ensure that the mechanics are sound enough for full production, not just for marketing
©2004-5 Ben Gonshaw All Images copyright of their respective holder, including (but not limited to) Sammy/SNK, Capcom, Marvel About Me CV