UX Director

13 Years Later

13 years ago I was a verbose game designer writing about the future of games.  Today I'm a super efficient UX guy who hatesd verbosity both.

So now I'm taking a look back at my crazy predictions to see which have come true, which have me in the LOLS for how wrong they were - and which I can shoot down for the heinous overuse of metaphors.

Dynamic Stories

Could stories that emerge in real-time around the players' actions create games that deliver honest, deep, touching narratives without removing agency or restricting choices?  

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Ben GonshawComment