UX Director

13 Years Later

13 years ago I was a verbose game designer writing about the future of games.  Today I'm a super efficient UX guy who hatesd verbosity both.

So now I'm taking a look back at my crazy predictions to see which have come true, which have me in the LOLS for how wrong they were - and which I can shoot down for the heinous overuse of metaphors.


Massively connected game worlds with millions of players
— 12th October 2004
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EveOnline has sort of done it, Second Life tried to do it and PlayStation Home wished it could have. 

For the real deal, it still looks like we're on the edge of achieving this one.  Unsharded worlds with millions of concurrent players is being enabled through a range of technologies - looking likely to land in the hands of real life gamers in 2018-19, made possible by SpacialOS

It's only a matter of time before the MMO made from hundreds of different games that all feed into each other lands on your tablet.

Ben GonshawComment