UX Director

Disney Sing It Series

PopHits COver.jpg
 The simple interface was created with large buttons to work with the Wii Remote - but the flow was crafted to be just as intuitive on a PS3 gamepad.  Players could create music on the menu itself by moving over the buttons in sequence.

The simple interface was created with large buttons to work with the Wii Remote - but the flow was crafted to be just as intuitive on a PS3 gamepad.  Players could create music on the menu itself by moving over the buttons in sequence.

Disney Sing It Pop Hits Screenshot 2.jpg
Disney-Sing-It-Family-Hits_Wii_US_ESRB_GameAndMic.png

The Family Hits in game interface was designed to give easy look-ahead on the lyrics, clear indication of the notes and super strong feedback on the player's performance.

partyhits box.jpg

DISNEY SING IT: Party Hits

Party hits refined the interface further, and added a 3x perfect page bonus, that builds up, shown in the star on the right hand side of the notes bar.

 A detailed set of achievements was chosen carefully. They rewarded players who excelled and encouraged new players to explore all the features.  Cumulative and one-off awards had different shapes to allow players to understand the challenge immediately.

A detailed set of achievements was chosen carefully. They rewarded players who excelled and encouraged new players to explore all the features.  Cumulative and one-off awards had different shapes to allow players to understand the challenge immediately.

disney-sing-it-party-hits - achievements.jpg